
Some of the puzzles require the player to use objects to cut, tear, draw, or erase different aspects of the environment, which only adds to the surrealist atmosphere.īecause of the premise that everyone in the game’s world is in some sort of shared dreaming experience from which they cannot wake up, the feeling of hypnagogia is the driving force in the narrative. The coolest thing about this sketchy art style is how the developer played with it, forcing the player to think outside of the box.

Every time the player goes back to that page or scene, the blood droplets will still be there, reminding the player of her many costly mistakes. If you click on something dangerous, like a thorny flower, broken glass, or terrifying clown toys, the cursor will begin to bleed for a few moments, permanently staining the page with droplets of blood. The only color that regularly appears is the red blood that gushes from people or animals that you decide to maim. The entire game appears as though it has been sketched onto paper, complete with coffee stains and wrinkles in the page that litter the background. The art retains a sketchy feel, yet with horrifying detail that is stylistically reminiscent of Roman Dirge’s Lenore comic series. With all of the macabre of Shelley and Lovecraft, Bad Dream: Coma entices the player into making decisions that range from seemingly benign to absolutely beastly. Coma is the next installment of the acclaimed horror point-and-click Bad Dream series, and not only does Coma do justice to the series, it also pays homage to its predecessors.


Because Bad Dream: Coma is about to take you on a psychosomatic clicking adventure, courtesy of the nightmarish imaginations of the developers at Desert Fox.
